ARTS 2040 Computer
Arts Spring 2000
FULL
SCHEDULE
Tuesday, Friday 12pm-2pm Sage
Building, Classroom # 4510
Class Website: www.rpi.edu/~huntea/computer_art/
Instructor:
Allison Hunter [al@allisonhunter.com]
Office hours: tba
General Description
Computer Art is a second-level
studio project course in electronic imaging. Students will expand
their skills and techniques in digital photography and image processing
for digital printing, web, and interactive multimedia. Innovation
and experimentation are highly encouraged. Issues in art theory,
history, and practice are discussed in relation to this emerging
medium.
Throughout this course, we will
be using Adobe Photoshop for image manipulation, and Macromedia
Dreamweaver for Web page creation. Knowledge of Adobe Photoshop
is absolutely essential to this course. We are not
going to be covering the basics of image manipulation. Students
who are familiar with Macromedia Flash and Director may
use these programs for interactivity.
Attendance Policy
Faithful class attendance and
participation is expected. Complete all of the work, and turn
it in on time. Do the readings and come prepared to ask questions.
Integrate the readings into your studio practice. Contribute to
the discussions.
Missing more than 6 class sessions
for the semester will result in an F for the course. Late assignments
will drop one letter grade for each day they are late.
Required Materials
Zip cartridges or other back-up
media
Campus account, including printing
account
Reading Packet
There will be a short course
pack for this course.
Grades
(20) Projects 1 and 2 are worth
10 points each
(50) Project 3 contains written
and visual work.
The written component of Project
3 is worth a total of 10 points.
The first draft of your proposal is worth 5 points.
The second draft is worth 5 points.
The visual component of Project
3 consists of two 'drafts' a rough or working version and a final
version.
The rough version is
worth 20 points.
The final version is worth 20 points.
(20) Class Presentation on Computer
Artists
(10) Class participation.
Class Presentations on Computer
Artists
(Check
out the schedule for your assigned
day)
Presentation
GUIDELINES
You will be presenting at least
one artist whose work involves electronic media to the class on
a lecture day. You will be expected to lead a class discussion
after introducing the artist’s work.
EAPS Events
EAPS, the Electronic Arts Performance
Series, brings visiting artists and lecturers to RPI campus and
other locations in the community. The EAPS events for this semester
are included in this syllabus. Attendance at these events is recommended,
but not mandatory. Many of the visiting artists work with the
issues we will be dealing with in class.
This information in this document
is subject to change based on students' progress.
Overview of Projects
Project 1 Artist Statement
(due 9/15)
Statement
Guidelines
Write a page-length description
of your goals and motivations as an artist, specifically why you
choose to work in an electronic medium. If at this time, you are
not committed to this art form, write why you are investigating
it. Include background experience. The artist statement is an
important piece of an artist's portfolio usually required by a
gallery, curator, or other interested party. It can be used to
explain why you may or may not have a CV full of shows, or your
political commitment to doing certain work. In a sense, it's a
resume written in prose expressly for an art audience. Post your
statement to your Web page.
Project 2 Appropriated Images
(due 10/13)
Appropriated Imagery Guidelines
Scan an image (thrift store,
magazine, friend, street, Web home page) you find compelling.
Digitally alter the image in a way that expresses your feelings
about the mood using image manipulation techniques such as: erasure,
tinting, and slicing. Think about how the use of your found photo
frees you or constrains you as an artist. Does this raise issues
of authorship, ownership, and originality for you? Does this feel
liberating? Think of other artists who have worked this way using
older techniques (Rauschenberg, Warhol, and Sherrie Levine).
Project 3 - FINAL PROJECT
Create a Piece for a Digital Journal
More
on Project 3
You will create an art work for
a hypothetical CD-Rom art journal. Your piece can be a still work,
a game, an ‘essay’, or other piece. We will look at examples of
existing journal(s) in class.
Part 1 (due 10/27)
You will write a query letter
to an existing journal explaining your project and why you think
its relevant to art today.
Part 2 (due date to be announced)
Your completed work will be ready
for submission.
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